CS2无冲松手急停怎么设置 CS2无冲松手急停CFG完整教程
CS2无冲松手急停怎么设置?大家在玩cs2的时候,肯定也想要有这么一个CS2无冲松手急停吧,所以小编就专门给大家搜集来这样一种急停教程,希望能对你有所帮助。(ps:去掉图片食用)
CS2无冲松手急停CFG完整教程:
toggle cl_crosshair_recoil 0//默认准星跟随
cl_hud_color 2 //默认白色HUD
toggle fps_max 999//默认FPS999
//默认绑定
bind a +fa
bind d +fd
bind w +fw
bind s +fs
bind mouse5 +bqwsz//默认mouse5步枪无声走
joy_response_move 1//静步加速
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//准星开火跟随
alias +gensui "toggle cl_crosshair_recoil 1;alias -gensui +gensui;toggle cl_crosshair_recoil 1" //重复执行准星跟随
alias +gensuikaihuo "cl_crosshair_recoil true;+attack"
alias -gensuikaihuo "cl_crosshair_recoil false;-attack;"
alias +bugensuikaihuo "toggle cl_crosshair_recoil 0;+attack"
alias -bugensuikaihuo "toggle cl_crosshair_recoil 0;-attack"
//*以下是急停代码,不需要跑打准星跟随的将toggle cl_crosshair_recoil 1和toggle cl_crosshair_recoil 0都删掉
//一键急停
alias "+_forward" "+forward; forwardback 0.0001 0 0;bind mouse1 +gensuikaihuo";
alias "-_forward" "-forward; forwardback -0.0001 0 0;rightleft 0 0 0;bind mouse1 +bugensuikaihuo;";
alias "+_back" "+back; forwardback -0.0001 0 0;bind mouse1 +gensuikaihuo";
alias "-_back" "-back; forwardback 0.0001 0 0;rightleft 0 0 0;bind mouse1 +bugensuikaihuo;";
alias "+_left" "+left; rightleft -0.0001 0 0;bind mouse1 +gensuikaihuo";
alias "-_left" "-left; rightleft 0.0001 0 0;forwardback 0 0 0;bind mouse1 +bugensuikaihuo;";
alias "+_right" "+right; rightleft 0.0001 0 0;bind mouse1 +gensuikaihuo";
alias "-_right" "-right; rightleft -0.0001 0 0;forwardback 0 0 0;bind mouse1 +bugensuikaihuo;";
//左右无冲
alias "+fa" "o_lh1;"
alias "-fa" "lh1_o;toggle cl_crosshair_recoil 1"
alias "+fd" "o_rh1;"
alias "-fd" "rh1_o;toggle cl_crosshair_recoil 1"
alias "+fw" "o_wh1;"
alias "-fw" "wh1_o;toggle cl_crosshair_recoil 1"
alias "+fs" "o_sh1;"
alias "-fs" "sh1_o;toggle cl_crosshair_recoil 1"
// L1
alias "o_lh1" "+_left;alias -fa lh1_o;alias +fd lh1_lh2;toggle cl_crosshair_recoil 1"
alias "lh1_o" "-_left;alias +fd o_rh1;alias +fa o_lh1;toggle cl_crosshair_recoil 1"
// R1
alias "o_rh1" "+_right;alias -fd rh1_o;alias +fa rh1_rh2;toggle cl_crosshair_recoil 1"
alias "rh1_o" "-_right;alias +fa o_lh1;alias +fd o_rh1;toggle cl_crosshair_recoil 1"
// W1
alias "o_wh1" "+_forward;alias -fw wh1_o;alias +fs wh1_wh2;toggle cl_crosshair_recoil 1"
alias "wh1_o" "-_forward;alias +fs o_sh1;alias +fw o_wh1;toggle cl_crosshair_recoil 1"
// S1
alias "o_sh1" "+_back;alias -fs sh1_o;alias +fw sh1_sh2;toggle cl_crosshair_recoil 1"
alias "sh1_o" "-_back;alias +fw o_wh1;alias +fs o_sh1;toggle cl_crosshair_recoil 1"
// W2
alias "wh1_wh2" "+_back;-_forward;alias -fs wh2_wh1;alias -fw wh2_sh1;bind mouse1 +gensuikaihuo"
alias "wh2_wh1" "-_back;+_forward;alias -fw wh1_o;alias +fs wh1_wh2;bind mouse1 +gensuikaihuo"
// S2
alias "sh1_sh2" "+_forward;-_back;alias -fw sh2_sh1;alias -fs sh2_wh1;bind mouse1 +gensuikaihuo"
alias "sh2_sh1" "-_forward;+_back;alias -fs sh1_o;alias +fw sh1_sh2;bind mouse1 +gensuikaihuo"
// L2
alias "lh1_lh2" "+_right;-_left;alias -fd lh2_lh1;alias -fa lh2_rh1;bind mouse1 +gensuikaihuo"
alias "lh2_lh1" "-_right;+_left;alias -fa lh1_o;alias +fd lh1_lh2;bind mouse1 +gensuikaihuo"
// R2
alias "rh1_rh2" "+_left;-_right;alias -fa rh2_rh1;alias -fd rh2_lh1;bind mouse1 +gensuikaihuo"
alias "rh2_rh1" "-_left;+_right;alias -fd rh1_o;alias +fa rh1_rh2;bind mouse1 +gensuikaihuo"
// RtoL
alias "rh2_lh1" "alias -fa lh1_o;alias +fd lh1_lh2;toggle cl_crosshair_recoil 1;bind mouse1 +gensuikaihuo"
// LtoR
alias "lh2_rh1" "alias -fd rh1_o;alias +fa rh1_rh2;toggle cl_crosshair_recoil 1;bind mouse1 +gensuikaihuo"
// StoW
alias "sh2_wh1" "alias -fw wh1_o;alias +fs wh1_wh2;toggle cl_crosshair_recoil 1;bind mouse1 +gensuikaihuo"
// WtoS
alias "wh2_sh1" "alias -fs sh1_o;alias +fw sh1_sh2;toggle cl_crosshair_recoil 1;bind mouse1 +gensuikaihuo"
alias +duck1 "+duck;toggle cl_crosshair_recoil 0;exec ASWDbugensui.cfg"
alias -duck1 "-duck;toggle cl_crosshair_recoil 0;exec jiting.cfg;"
bind ctrl "+duck1"
alias +sprint1 "+sprint;toggle cl_crosshair_recoil 0;exec ASWDbugensui.cfg"
alias -sprint1 "-sprint;toggle cl_crosshair_recoil 0;exec jiting.cfg"
bind shift "+sprint1"
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//*恢复初始键位代码不建议删,上梯要用
alias huifu huifu_on;
alias huifu_on "alias huifu huifu_off; -fa;-fd;-fw;-fs;-back;-forward;-right;-left;bind w "+forward"; bind s "+back"; bind a "+left"; bind d "+right" ;forwardback 0 0 0;rightleft 0 0 0;";
alias huifu_off "alias huifu huifu_on; -fa;-fd;-fw;-fs;-back;-forward;-right;-left;bind a "+fa";bind s "+fs";bind d "+fd";bind w "+fw";forwardback 0 0 0;rightleft 0 0 0;";
bind "v" "huifu"//上梯键位
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//*连跳代码,不需要可全删掉,后两行的bind MWHEELDOWN和bind MWHEELUP是滚轮绑定键位,第一行是连跳键位,第二行是恢复成自己的键位(需要设置)
alias +jump_ "+jump;+jump"
alias -jump_ "-jump;-jump;-jump"
alias jomp "+jump_;-jump_"
alias gunlun gunlun_on //滚轮+帧数
alias gunlun_on "alias gunlun gunlun_off;bind MWHEELDOWN jomp;bind MWHEELUP jomp;toggle fps_max 32"//滚轮链条+锁帧32
alias gunlun_off "alias gunlun gunlun_on;bind MWHEELDOWN radio;bind MWHEELUP invprev;toggle fps_max 999"//滚轮恢复原设置+最大帧数
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//*内格夫加速无声走(不可同时按wa或wd或sa或sd只能单独按方向键)不需要可全删掉
alias +ngfjb_w "forwardback 0.925 0 0;"
alias -ngfjb_w "forwardback 0 0 0;"
alias +ngfjb_s "forwardback -0.925 0 0;"
alias -ngfjb_s "forwardback 0 0 0;"
alias +ngfjb_a "rightleft -0.925 0 0;"
alias -ngfjb_a "rightleft 0 0 0;"
alias +ngfjb_d "rightleft 0.925 0 0;"
alias -ngfjb_d "rightleft 0 0 0;"
alias +ngfwsz "ALLsongkai;bind a +ngfjb_a;bind d +ngfjb_d;bind w +ngfjb_w;bind s +ngfjb_s;"
alias -ngfwsz "ALLsongkai;bind a +fa;bind d +fd;bind w +fw;bind s +fs;ALLsongkai;"
//*步枪加速无声走
alias +bqjb_w "forwardback 0.75 0 0;"
alias -bqjb_w "forwardback 0 0 0;"
alias +bqjb_s "forwardback -0.75 0 0;"
alias -bqjb_s "forwardback 0 0 0;"
alias +bqjb_a "rightleft -0.75 0 0;"
alias -bqjb_a "rightleft 0 0 0;"
alias +bqjb_d "rightleft 0.75 0 0;"
alias -bqjb_d "rightleft 0 0 0;"
alias +bqwsz "ALLsongkai;bind a +bqjb_a;bind d +bqjb_d;bind w +bqjb_w;bind s +bqjb_s;"
alias -bqwsz "ALLsongkai;bind a +fa;bind d +fd;bind w +fw;bind s +fs;ALLsongkai;"
//*AWP加速无声走
alias +awpjb_w "forwardback 0.785 0 0;"
alias -awpjb_w "forwardback 0 0 0;"
alias +awpjb_s "forwardback -0.785 0 0;"
alias -awpjb_s "forwardback 0 0 0;"
alias +awpjb_a "rightleft -0.785 0 0;"
alias -awpjb_a "rightleft 0 0 0;"
alias +awpjb_d "rightleft 0.785 0 0;"
alias -awpjb_d "rightleft 0 0 0;"
alias +awpwsz "ALLsongkai;bind a +awpjb_a;bind d +awpjb_d;bind w +awpjb_w;bind s +awpjb_s;"
alias -awpwsz "ALLsongkai;bind a +fa;bind d +fd;bind w +fw;bind s +fs;ALLsongkai;"
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//*N键模式切换,建议保留,避免出错如果只要急停可以把N改为其他的键位
alias ALL000 "forwardback 0 0 0;rightleft 0 0 0;"//防止自动走路bug
alias ALLsongkai "-fa;-fd;-fw;-fs;-back;-forward;-right;-left;forwardback 0 0 0;rightleft 0 0 0"//防止自动走路bug
alias qiehuan1 "ALLsongkai;gunlun_on ;alias qiehuan qiehuan2;cl_hud_color 6;"//红色HUD(连跳模式)
alias qiehuan2 "gunlun_off;bind mouse5 +ngfwsz;alias qiehuan qiehuan3;cl_hud_color 7;"//橙色HUD(内格夫模式)
alias qiehuan3 "bind mouse5 +bqwsz;alias qiehuan qiehuan4;cl_hud_color 8;"//黄色HUD(步枪模式)
alias qiehuan4 "bind mouse5 +awpwsz;alias qiehuan qiehuan5;cl_hud_color 9;"//绿色HUD(AWP模式)
alias qiehuan5 "alias qiehuan qiehuan1;bind mouse5 +bqwsz;cl_hud_color 2"//白色HUD恢复为无冲松键急停模式
alias qiehuan qiehuan1//默认第一个切换
bind N "qiehuan"//N键切换
总结:
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